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	<title>Comments on: Avatars: like learning to speak prose?</title>
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	<description>Dave Ferguson&#039;s interests, ideas, notions, tangents</description>
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		<title>By: Dave&#8217;s Whiteboard &#187; Blog Archive &#187; Disclosure and distance</title>
		<link>http://www.daveswhiteboard.com/archives/67/comment-page-1#comment-10817</link>
		<dc:creator>Dave&#8217;s Whiteboard &#187; Blog Archive &#187; Disclosure and distance</dc:creator>
		<pubDate>Mon, 24 Nov 2008 13:06:53 +0000</pubDate>
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		<description>[...] like that, or is it just a persona?&#8221;Â  That reminded me of the Susan Wu article I wrote about here a year and a half [...]</description>
		<content:encoded><![CDATA[<p>[...] like that, or is it just a persona?&#8221;Â  That reminded me of the Susan Wu article I wrote about here a year and a half [...]</p>
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		<title>By: Dave</title>
		<link>http://www.daveswhiteboard.com/archives/67/comment-page-1#comment-277</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 30 Mar 2007 16:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.daveswhiteboard.com/archives/67#comment-277</guid>
		<description>Kate:

Brody&#039;s got a good point, especially since he includes email and IM as part of a person&#039;s virtual presence.  It&#039;s kind of the way that people tend not to think of email as part of the internet. Email&#039;s just floating out there, I guess, like citizenship, while creating a SL avatar is like joining a political party&#039;s local committee.</description>
		<content:encoded><![CDATA[<p>Kate:</p>
<p>Brody&#8217;s got a good point, especially since he includes email and IM as part of a person&#8217;s virtual presence.  It&#8217;s kind of the way that people tend not to think of email as part of the internet. Email&#8217;s just floating out there, I guess, like citizenship, while creating a SL avatar is like joining a political party&#8217;s local committee.</p>
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		<title>By: Kate Trgovac</title>
		<link>http://www.daveswhiteboard.com/archives/67/comment-page-1#comment-276</link>
		<dc:creator>Kate Trgovac</dc:creator>
		<pubDate>Fri, 30 Mar 2007 14:53:41 +0000</pubDate>
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		<description>Dave .. this is a great analysis with some thought-provoking commentary!  Am glad the universe wants you to read up on SL :)  I hear Leonard Brody speak this past Wednesday and he made the assertion that in the next X years (5, 10?) we&#039;ll spend more time in virtual communities (whether as IM IDs, email addresses, social network handles or SL avatars) than we will in physical communities.  That&#039;s pretty significant.

The way that the &quot;current&quot; generation (Gen Y, the Millennials) construct identity is already very different from my generation (GenX) as well as the Boomers.  To them, fluid, multiple, virtual identities are the norm.  They try on identities the way they try on outfits at the mall.  I love this because my hope is that it will increase self-esteem.  If they get to test-drive an identity in the virtual word before certain physical-world situations (e.g. new school, first date, etc), it may increase their confidence.

Of course, two generations after them, that &quot;try before you buy&quot; concept may be totally foreign or unnecessary.

Oh, and re: camera angles.  There is a function in SL called &quot;alt-zoom&quot; where you hold the alt key and can then zoom your camera in on something.  A friend of mine said once you start spending time in SL, you&#039;ll find yourself wanting alt-zoom in real life.  I didn&#039;t believe her, but then the other day, it happened!  And I thought WHOA. So the perception of RL is being impacted by virtual worlds.

Awesome, thought-provoking piece, Dave.  Thanks!</description>
		<content:encoded><![CDATA[<p>Dave .. this is a great analysis with some thought-provoking commentary!  Am glad the universe wants you to read up on SL :)  I hear Leonard Brody speak this past Wednesday and he made the assertion that in the next X years (5, 10?) we&#8217;ll spend more time in virtual communities (whether as IM IDs, email addresses, social network handles or SL avatars) than we will in physical communities.  That&#8217;s pretty significant.</p>
<p>The way that the &#8220;current&#8221; generation (Gen Y, the Millennials) construct identity is already very different from my generation (GenX) as well as the Boomers.  To them, fluid, multiple, virtual identities are the norm.  They try on identities the way they try on outfits at the mall.  I love this because my hope is that it will increase self-esteem.  If they get to test-drive an identity in the virtual word before certain physical-world situations (e.g. new school, first date, etc), it may increase their confidence.</p>
<p>Of course, two generations after them, that &#8220;try before you buy&#8221; concept may be totally foreign or unnecessary.</p>
<p>Oh, and re: camera angles.  There is a function in SL called &#8220;alt-zoom&#8221; where you hold the alt key and can then zoom your camera in on something.  A friend of mine said once you start spending time in SL, you&#8217;ll find yourself wanting alt-zoom in real life.  I didn&#8217;t believe her, but then the other day, it happened!  And I thought WHOA. So the perception of RL is being impacted by virtual worlds.</p>
<p>Awesome, thought-provoking piece, Dave.  Thanks!</p>
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