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	<title>Comments on: Tutorials: when bailing out means they&#8217;re good</title>
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	<description>Dave Ferguson&#039;s interests, ideas, notions, tangents</description>
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		<title>By: Dave</title>
		<link>http://www.daveswhiteboard.com/archives/2912/comment-page-1#comment-17374</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:35:15 +0000</pubDate>
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		<description>Simon, those Monopoly victories always seemed to me more protracted than anything else.  For some, I imagine that&#039;s the charm: working you way through some overall plan, responding to the developments of the individual game.  Not me, though.

I&#039;m still mulling over the notion of fun.  It&#039;s connected to humor, which is what you &lt;i&gt;don&#039;t&lt;/i&gt; have once you dissect a joke.</description>
		<content:encoded><![CDATA[<p>Simon, those Monopoly victories always seemed to me more protracted than anything else.  For some, I imagine that&#8217;s the charm: working you way through some overall plan, responding to the developments of the individual game.  Not me, though.</p>
<p>I&#8217;m still mulling over the notion of fun.  It&#8217;s connected to humor, which is what you <i>don&#8217;t</i> have once you dissect a joke.</p>
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		<title>By: Simon Bostock</title>
		<link>http://www.daveswhiteboard.com/archives/2912/comment-page-1#comment-17299</link>
		<dc:creator>Simon Bostock</dc:creator>
		<pubDate>Sat, 14 Nov 2009 23:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.daveswhiteboard.com/?p=2912#comment-17299</guid>
		<description>One of the reasons that Monopoly doesn&#039;t often survive as a pastime into adulthood is that victory in the game is protracted and decisive.

And, I must say, this is the way I feel about many &#039;well-built tutorials&#039;. A drop-out-to-do option should definitely  be a default option. A hyperspace option would be even better. (I like the metonymy of neuron vs endorphin too.)

I&#039;m looking forward to hearing what you have to say on fun. It&#039;s something I&#039;ve been thinking about for the last couple of months. Some recent thoughts are the latest post on my blog.

My tip for an Excel doc to .jpg is just to use Evernote. But then I think everybody should use Evernote.</description>
		<content:encoded><![CDATA[<p>One of the reasons that Monopoly doesn&#8217;t often survive as a pastime into adulthood is that victory in the game is protracted and decisive.</p>
<p>And, I must say, this is the way I feel about many &#8216;well-built tutorials&#8217;. A drop-out-to-do option should definitely  be a default option. A hyperspace option would be even better. (I like the metonymy of neuron vs endorphin too.)</p>
<p>I&#8217;m looking forward to hearing what you have to say on fun. It&#8217;s something I&#8217;ve been thinking about for the last couple of months. Some recent thoughts are the latest post on my blog.</p>
<p>My tip for an Excel doc to .jpg is just to use Evernote. But then I think everybody should use Evernote.</p>
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		<title>By: Dave</title>
		<link>http://www.daveswhiteboard.com/archives/2912/comment-page-1#comment-17108</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.daveswhiteboard.com/?p=2912#comment-17108</guid>
		<description>Steve,

One quote I&#039;ve always liked is, &quot;Anything worth doing is worth doing badly.&quot;  (My take there is &quot;as opposed to not having been done at all.&quot;)

I&#039;m a pushover for dimensions like the ones you mention in your model.  Back in 1993, Peggy Ertmer and Timonthy Newby compared behaviorist, cogntitivist, and constructivist appraoches to instructional design in &lt;a href=&quot;http://uow.ico5.janison.com/ed/subjects/edgi911w/readings/ertmerp1.pdf&quot; rel=&quot;nofollow&quot;&gt;this article&lt;/a&gt; (PDF) in &lt;i&gt;Performance and Improvement Quarterly&lt;/i&gt;. They chose seven questions (like &quot;how does learning occur?&quot; &quot;How does transfer occur?&quot; &quot;How should instruction be structured to facilitate learning?&quot;) and discussed them from each model.

Your hyperspace jump to success is critical--and as I read your comment, I thought it&#039;s perhaps an element of training or learning that&#039;s often neglected.  Especially in organizations, my bias is that there&#039;s a strong...um, bias...toward the body-of-knowledge point of view and the dosage theory of transfer.

In reality, those are not totally horrible for a beginner, &lt;b&gt;if&lt;/b&gt; the beginner body-of-knowledge is constrained and &lt;b&gt;if&lt;/b&gt; the apprentice-level skills (if you will) are mostly straightforward and procedural.

In other words: yeah, I can give you basic competency in using the reservation system with largely traditional approaches.

You&#039;ve got me thinking now, enough that I might have to think in a post.  Thanks for commenting.

(by the way, your MS Paint approach is fine, too.  We ruled out grabbers, mostly because the individual in question didn&#039;t have one.)</description>
		<content:encoded><![CDATA[<p>Steve,</p>
<p>One quote I&#8217;ve always liked is, &#8220;Anything worth doing is worth doing badly.&#8221;  (My take there is &#8220;as opposed to not having been done at all.&#8221;)</p>
<p>I&#8217;m a pushover for dimensions like the ones you mention in your model.  Back in 1993, Peggy Ertmer and Timonthy Newby compared behaviorist, cogntitivist, and constructivist appraoches to instructional design in <a href="http://uow.ico5.janison.com/ed/subjects/edgi911w/readings/ertmerp1.pdf" rel="nofollow">this article</a> (PDF) in <i>Performance and Improvement Quarterly</i>. They chose seven questions (like &#8220;how does learning occur?&#8221; &#8220;How does transfer occur?&#8221; &#8220;How should instruction be structured to facilitate learning?&#8221;) and discussed them from each model.</p>
<p>Your hyperspace jump to success is critical&#8211;and as I read your comment, I thought it&#8217;s perhaps an element of training or learning that&#8217;s often neglected.  Especially in organizations, my bias is that there&#8217;s a strong&#8230;um, bias&#8230;toward the body-of-knowledge point of view and the dosage theory of transfer.</p>
<p>In reality, those are not totally horrible for a beginner, <b>if</b> the beginner body-of-knowledge is constrained and <b>if</b> the apprentice-level skills (if you will) are mostly straightforward and procedural.</p>
<p>In other words: yeah, I can give you basic competency in using the reservation system with largely traditional approaches.</p>
<p>You&#8217;ve got me thinking now, enough that I might have to think in a post.  Thanks for commenting.</p>
<p>(by the way, your MS Paint approach is fine, too.  We ruled out grabbers, mostly because the individual in question didn&#8217;t have one.)</p>
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		<title>By: Steve</title>
		<link>http://www.daveswhiteboard.com/archives/2912/comment-page-1#comment-17102</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 06 Nov 2009 20:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.daveswhiteboard.com/?p=2912#comment-17102</guid>
		<description>Good stuff, Dave. I agree. What do they say about something worth doing? 

I&#039;m trying to work out some skills on demand models at the moment. I&#039;m starting to see a three dimensional quality come together that plots on an axis of behavioral, cognitive, and constructive. Where this plots depends on what the user needs. 

Just to do? To understand the model? To be able to synthesize an alternate variant based on similar patterns?

Part of what you describe above seems to be &#039;drop out when you have enough of a model that you can figure it out.&#039; I find most times all I&#039;m looking for is a model / pattern that I can use to help align my mental model or align with what I already know - then it&#039;s hyperspace jump to success.

I&#039;m also seeing task support fall across two major categories - Orientation  Direct Task Support - where there&#039;s an overlap, Venn diagram style. There&#039;s a relationship to the 3D space plot above - though I&#039;m not sure it&#039;s a simple relationship:)

BTW, my recommendation for saving an excel doc as an image:

1. ALT-Print Screen to save the target spreadsheet area to the clipboard.

2. Open MS Paint.

3. Paste it.

4. Crop it to the area of focus.

5. Save it.

Or grab a keen screencap utility like SnagIt or MWSnap (a freebie.)</description>
		<content:encoded><![CDATA[<p>Good stuff, Dave. I agree. What do they say about something worth doing? </p>
<p>I&#8217;m trying to work out some skills on demand models at the moment. I&#8217;m starting to see a three dimensional quality come together that plots on an axis of behavioral, cognitive, and constructive. Where this plots depends on what the user needs. </p>
<p>Just to do? To understand the model? To be able to synthesize an alternate variant based on similar patterns?</p>
<p>Part of what you describe above seems to be &#8216;drop out when you have enough of a model that you can figure it out.&#8217; I find most times all I&#8217;m looking for is a model / pattern that I can use to help align my mental model or align with what I already know &#8211; then it&#8217;s hyperspace jump to success.</p>
<p>I&#8217;m also seeing task support fall across two major categories &#8211; Orientation  Direct Task Support &#8211; where there&#8217;s an overlap, Venn diagram style. There&#8217;s a relationship to the 3D space plot above &#8211; though I&#8217;m not sure it&#8217;s a simple relationship:)</p>
<p>BTW, my recommendation for saving an excel doc as an image:</p>
<p>1. ALT-Print Screen to save the target spreadsheet area to the clipboard.</p>
<p>2. Open MS Paint.</p>
<p>3. Paste it.</p>
<p>4. Crop it to the area of focus.</p>
<p>5. Save it.</p>
<p>Or grab a keen screencap utility like SnagIt or MWSnap (a freebie.)</p>
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